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# Sonic video game series records 4.98 million units in latest third quarter financial update for fiscal 2025
- URL: https://news.tailschannel.com/sonic-video-game-series-records-4-98-million-units-in-latest-third-quarter-financial-update-for-fiscal-2025/
- Published: 2025-02-07T19:15:34.000Z
- Updated: 2025-02-18T14:05:58.000Z
- Description: The hedgehog stays strong despite an overall revenue dip from SEGA's parent company
- Author: Tails' Channel
- Tags: Numbers Never Lie, Front Office, #news

The Sonic the Hedgehog video game series sold 3.45 million units in SEGA's third quarter, reaching a cumulative total of 4.98 million units so far into fiscal year 2025\. It nearly tied last fiscal year's total of 5.05 million with a difference of 70 thousand.

![](https://news.tailschannel.com/content/images/2025/02/image.png)

This quarter's total of 4.98 million units nearly ties the total from the same period last fiscal year, which landed at 5.05 million. It's a difference of around 70 thousand. (SEGA Sammy Holdings)

**Driving the news:** SEGA's Entertainment segment saw significant growth, driven by strong game sales of *Sonic x Shadow Generations* and Atlus' award-winning *Metaphor: ReFantazio*, as well as the hedgehog's strong media presence following the release of Paramount's third *Sonic* film.

- It's despite an overall revenue decline this quarter. Setbacks in its Pachislot and Pachinko business, and the cancellation of the 2025 installment of *Football Manager*, forced the company to slightly lower its full-year fiscal forecast.
- But SEGA remains optimistic, citing upcoming releases from the *Like a Dragon* portfolio, and the continued expansion of Sonic's transmedia reach.

**By the numbers:** The overall company's financials recorded a year-over-year decline, despite good numbers from the Entertainment segment; but profit is up by double digits.

- **The company recorded overall net sales of ¥322.3 billion JPY**, down -8.1% year-over-year; operating income of ¥43.7 billion JPY, a -20.8% decline; ordinary income of ¥49.4 billion JPY, down 13.9%; and profit attributable to owners of the parent at ¥41.7 billion JPY, a +17.3% increase.
- **The Entertainment segment reported net sales of ¥239 billion JPY**, up +8% year-over-year; ordinary income of ¥37.5 billion JPY, up +88%; and adjusted EBITDA at ¥40.5 billion JPY, a +178% increase.
- The company's full year forecast in net sales was slashed from ¥445 billion JPY to **¥425 billion JPY**, a loss of ¥20 billion. Likewise for the Entertainment segment forecast: it was revised from ¥335 billion JPY to **¥320 billion JPY**, a loss of ¥15 billion.